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  • Fashion and Environmental Sustainability : Entrepreneurship, Innovation and Technology
    Fashion and Environmental Sustainability : Entrepreneurship, Innovation and Technology

    The wide range of topics that the book covers are organised into sections reflecting a cradle to grave view of how entrepreneurial, innovative, and tech-savvy approaches can advance environmental sustainability in the fashion sector.These sections include: sustainable materials; innovation in design, range planning and product development; sustainable innovations in fashion supply chains; sustainable innovations in fashion retail and marketing; sustainable alternatives for end-of-life and circular economy initiatives; and more sustainable alternative fashion business models.

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  • Digital Media, Projection Design, and Technology for Theatre
    Digital Media, Projection Design, and Technology for Theatre

    Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre.The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques.The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer’s workflow into nine unique phases.From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design.Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed.The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media.Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today.An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.

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  • Digital Media, Projection Design, and Technology for Theatre
    Digital Media, Projection Design, and Technology for Theatre

    Digital Media, Projection Design, & Technology for Theatre, Second Edition comprehensively details the integration of digital media and projections in theatre and live performance, providing foundational skills, best practices, and real-world applications and considerations. The book provides readers with an overview of the professional field, including current industry standards and workflows for digital media/projection design, its related aesthetics, techniques, and technologies.A practical taxonomy of digital media and how we create meaning through its use on the theatrical stage along with the essential tools and techniques for creating and executing digital content are covered.Readers are introduced to the fundamentals of creating and executing digital content, including photography and still images, generative AI, video, animation, real-time effects, generative art, data, and interactive digital media.The book also details the types and use of industry-standard equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, and more.It guides readers through technical tasks, such as programming media servers; converging and blending projectors; projection mapping; calculating surface brightness/luminance, screen size, and throw distance; and more, making this a complete guide to digital media and projection design today.The second edition is updated with new content throughout and two new chapters addressing the latest technologies and trends in virtual performance, motion capture, generative AI, and VR/AR.Ten new case studies from diverse practitioners have been added, and the book is restructured with shorter chapters for easier navigation and reference. This book serves well as a main or supplemental textbook for courses in projection design, theatre, and digital media design.It is also useful for emerging practitioners. Sample assets and interviews with leading projection designers are available for download at www.routledge.com/9781032302157.

    Price: 39.99 £ | Shipping*: 0.00 £
  • Digital Media, Projection Design, and Technology for Theatre
    Digital Media, Projection Design, and Technology for Theatre

    Digital Media, Projection Design, & Technology for Theatre, Second Edition comprehensively details the integration of digital media and projections in theatre and live performance, providing foundational skills, best practices, and real-world applications and considerations. The book provides readers with an overview of the professional field, including current industry standards and workflows for digital media/projection design, its related aesthetics, techniques, and technologies.A practical taxonomy of digital media and how we create meaning through its use on the theatrical stage along with the essential tools and techniques for creating and executing digital content are covered.Readers are introduced to the fundamentals of creating and executing digital content, including photography and still images, generative AI, video, animation, real-time effects, generative art, data, and interactive digital media.The book also details the types and use of industry-standard equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, and more.It guides readers through technical tasks, such as programming media servers; converging and blending projectors; projection mapping; calculating surface brightness/luminance, screen size, and throw distance; and more, making this a complete guide to digital media and projection design today.The second edition is updated with new content throughout and two new chapters addressing the latest technologies and trends in virtual performance, motion capture, generative AI, and VR/AR.Ten new case studies from diverse practitioners have been added, and the book is restructured with shorter chapters for easier navigation and reference. This book serves well as a main or supplemental textbook for courses in projection design, theatre, and digital media design.It is also useful for emerging practitioners. Sample assets and interviews with leading projection designers are available for download at www.routledge.com/9781032302157.

    Price: 135.00 £ | Shipping*: 0.00 £
  • What is projection?

    Projection is a psychological defense mechanism in which individuals attribute their own unacceptable or unwanted thoughts, feelings, or impulses onto another person. This can involve projecting negative traits or emotions onto others in order to avoid dealing with them in oneself. For example, someone who is feeling jealous may project their jealousy onto a friend, accusing the friend of being jealous instead. Projection can be a way for individuals to protect their self-image and avoid facing uncomfortable aspects of themselves.

  • How do you go from Fischer projection to Haworth projection?

    To convert a Fischer projection to a Haworth projection, start by rotating the Fischer projection 90 degrees clockwise. Then, draw a five- or six-membered ring with the top carbon on the Fischer projection becoming the anomeric carbon in the Haworth projection. Next, position the substituents on the Fischer projection around the ring in the Haworth projection, making sure to maintain the correct stereochemistry. Finally, adjust the orientation of any remaining substituents to match the Haworth projection's conventions.

  • Which properties of parallel projection also apply to central projection?

    Both parallel projection and central projection maintain the property of preserving parallel lines. Additionally, both types of projection maintain the property of maintaining the relative size of objects in the same plane. However, central projection also introduces the property of converging lines towards a single point, known as the vanishing point, which is not present in parallel projection.

  • Is astral projection dangerous?

    Astral projection is not inherently dangerous, but like any spiritual practice, it should be approached with caution and mindfulness. Some people may experience feelings of disorientation or fear during astral projection, which can be unsettling. It is important to be mentally and emotionally prepared before attempting astral projection and to practice grounding techniques to ensure a safe and positive experience. Overall, as long as it is approached with respect and awareness, astral projection is not considered to be dangerous.

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  • Single-chip LCD technology MINI projector, Front projection, rear projection, lifting
    Single-chip LCD technology MINI projector, Front projection, rear projection, lifting

    Wholesale Price ,Trade Assurance | Alibaba.com

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  • Securing the Future through Sustainability, Health, Education, and Technology
    Securing the Future through Sustainability, Health, Education, and Technology

    Organized on 13th–15th December 2023, The 14th Annual International Research Conference of the Symbiosis Institute of Management Studies, (SIMSARC 2023) is based on the theme “Securing the Future through Sustainability, Health, Education and Technology”.It focuses on the need for a holistic approach to address the present challenges of the world while envisioning a resilient and prosperous tomorrow.It discusses the interconnections between Sustainability, Health, Education and Technology in fostering long-term well-being and addresses challenges and future opportunities.

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  • Technology Ethics : Responsible Innovation and Design Strategies
    Technology Ethics : Responsible Innovation and Design Strategies

    Technologies cannot simply be understood as neutral tools or instruments; they embody the values of their creators and may unconsciously reinforce existing inequalities and biases. Technology Ethics shows how responsible innovation can be achieved.Demonstrating how design and philosophy converge, the book delves into the intricate narratives that shape our understanding of technology – from instrumentalist views to social constructivism.Yet, at its core, it champions interactionalism as the most promising and responsible narrative.Through compelling examples and actionable tools this book unravels the nuances of these philosophical positions, and is tailored to foster responsible innovation and thoughtful design.As our everyday lives further intertwine with technology, understanding and implementing these design principles becomes not just beneficial, but essential. This concise and accessible introduction is essential reading for students and scholars of philosophy of technology, engineering ethics, science and technology studies, and human–machine communication, as well as policymakers.

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  • Technology Ethics : Responsible Innovation and Design Strategies
    Technology Ethics : Responsible Innovation and Design Strategies

    Technologies cannot simply be understood as neutral tools or instruments; they embody the values of their creators and may unconsciously reinforce existing inequalities and biases. Technology Ethics shows how responsible innovation can be achieved.Demonstrating how design and philosophy converge, the book delves into the intricate narratives that shape our understanding of technology – from instrumentalist views to social constructivism.Yet, at its core, it champions interactionalism as the most promising and responsible narrative.Through compelling examples and actionable tools this book unravels the nuances of these philosophical positions, and is tailored to foster responsible innovation and thoughtful design.As our everyday lives further intertwine with technology, understanding and implementing these design principles becomes not just beneficial, but essential. This concise and accessible introduction is essential reading for students and scholars of philosophy of technology, engineering ethics, science and technology studies, and human–machine communication, as well as policymakers.

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  • Does astral projection work?

    Astral projection is a phenomenon that some people claim to experience, where they believe they can separate their consciousness from their physical body and travel to other realms or dimensions. However, there is no scientific evidence to support the existence of astral projection. Many scientists and skeptics believe that it is a product of the imagination or a result of altered states of consciousness. While some people may have profound and vivid experiences during astral projection, it is generally considered to be a subjective and personal phenomenon rather than a verifiable reality.

  • What is a cavalier projection?

    A cavalier projection is a type of 3D drawing where the object is shown with one face parallel to the viewing plane, while the other faces are at an angle. This results in the object appearing distorted, with the depth dimension not accurately represented. Cavalier projections are often used in technical drawings and engineering to show the basic shape and layout of an object without worrying about accurate proportions.

  • Is the moon a projection?

    No, the moon is not a projection. It is a natural satellite that orbits around the Earth. It is made up of rock and metal, similar to the Earth's composition. The moon's gravitational pull affects the tides on Earth and plays a significant role in our planet's ecosystem.

  • What is the inverse projection?

    The inverse projection is the process of converting a point on a 2D image back to its corresponding point in 3D space. This is often used in computer graphics and computer vision to reconstruct the 3D position of an object from its 2D image projection. The inverse projection involves using the camera parameters and the known 2D image coordinates to calculate the 3D position of the object. This process is essential for tasks such as 3D reconstruction, augmented reality, and object tracking.

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