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Fashion and Environmental Sustainability : Entrepreneurship, Innovation and Technology
The wide range of topics that the book covers are organised into sections reflecting a cradle to grave view of how entrepreneurial, innovative, and tech-savvy approaches can advance environmental sustainability in the fashion sector.These sections include: sustainable materials; innovation in design, range planning and product development; sustainable innovations in fashion supply chains; sustainable innovations in fashion retail and marketing; sustainable alternatives for end-of-life and circular economy initiatives; and more sustainable alternative fashion business models.
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Securing the Future through Sustainability, Health, Education, and Technology
Organized on 13th–15th December 2023, The 14th Annual International Research Conference of the Symbiosis Institute of Management Studies, (SIMSARC 2023) is based on the theme “Securing the Future through Sustainability, Health, Education and Technology”.It focuses on the need for a holistic approach to address the present challenges of the world while envisioning a resilient and prosperous tomorrow.It discusses the interconnections between Sustainability, Health, Education and Technology in fostering long-term well-being and addresses challenges and future opportunities.
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Technology Ethics : Responsible Innovation and Design Strategies
Technologies cannot simply be understood as neutral tools or instruments; they embody the values of their creators and may unconsciously reinforce existing inequalities and biases. Technology Ethics shows how responsible innovation can be achieved.Demonstrating how design and philosophy converge, the book delves into the intricate narratives that shape our understanding of technology – from instrumentalist views to social constructivism.Yet, at its core, it champions interactionalism as the most promising and responsible narrative.Through compelling examples and actionable tools this book unravels the nuances of these philosophical positions, and is tailored to foster responsible innovation and thoughtful design.As our everyday lives further intertwine with technology, understanding and implementing these design principles becomes not just beneficial, but essential. This concise and accessible introduction is essential reading for students and scholars of philosophy of technology, engineering ethics, science and technology studies, and human–machine communication, as well as policymakers.
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Technology Ethics : Responsible Innovation and Design Strategies
Technologies cannot simply be understood as neutral tools or instruments; they embody the values of their creators and may unconsciously reinforce existing inequalities and biases. Technology Ethics shows how responsible innovation can be achieved.Demonstrating how design and philosophy converge, the book delves into the intricate narratives that shape our understanding of technology – from instrumentalist views to social constructivism.Yet, at its core, it champions interactionalism as the most promising and responsible narrative.Through compelling examples and actionable tools this book unravels the nuances of these philosophical positions, and is tailored to foster responsible innovation and thoughtful design.As our everyday lives further intertwine with technology, understanding and implementing these design principles becomes not just beneficial, but essential. This concise and accessible introduction is essential reading for students and scholars of philosophy of technology, engineering ethics, science and technology studies, and human–machine communication, as well as policymakers.
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Why doesn't the wellness mod come into the game?
The wellness mod may not come into the game because it may not fit the overall theme or design of the game. Additionally, the developers may have chosen to focus on other aspects of gameplay or mechanics instead. It's also possible that the wellness mod may not align with the vision the developers have for the game's experience. Ultimately, the decision to include or exclude a mod from the game is up to the developers and what they believe will enhance the player's experience.
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What is the difference between game design and game art?
Game design involves creating the overall structure and mechanics of a game, including the rules, objectives, and gameplay elements. It focuses on the user experience and how the game will be played. On the other hand, game art involves creating the visual and audio elements of a game, such as characters, environments, animations, and sound effects. It focuses on the aesthetic and sensory aspects of the game. In summary, game design is about the functionality and interaction of the game, while game art is about the visual and auditory aspects of the game.
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What are video game design licenses?
Video game design licenses are legal agreements that grant permission to use intellectual property, such as characters, storylines, or other elements, in the creation of a video game. These licenses are typically obtained from the owners of the intellectual property, such as a movie studio, book publisher, or another video game company. By obtaining a license, game developers can legally incorporate popular characters or content into their games, allowing them to attract fans of the original property and potentially increase the game's appeal and sales.
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Can you change the game design?
As an AI, I don't have the ability to directly change game designs. However, I can provide suggestions and ideas for game design based on the input and requirements provided. If you have specific changes in mind, I can help brainstorm and discuss potential modifications to the game design. Ultimately, the decision to change the game design would be up to the game developers and designers.
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Innovation, Social Responsibility and Sustainability
While global challenges such as a future pandemics and global warming seem insurmountable, innovation and cumulative small changes can help towards managing such disruptive events.Innovation can encompass a new way of doing things, new products and services, and new solutions; in organizations where innovation can flourish, progress and resilience can be achieved. This edited collection draws together a number of chapters, organized into two parts – developing social responsibility and developing sustainability – both of which are interlinked and interdependent.Topics presented range from: mandatory CSR in the banking industry to the professional integration of displaced persons to knowledge for and about sustainability, and many more.The diversity of the chapters gift readers an interdisciplinary examination of innovation, social responsibility and sustainability. Developments in Corporate Governance and Responsibility offers the latest research on topical issues by international experts and has practical relevance to business managers.
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Food and Lifestyle in Health and Disease
Food and Lifestyle in Health and Disease gathers information on various food types providing an explanation of their nutrient composition, sources, roles, and mechanisms in health and diseases.To obtain good health practices and prevent diseases, it is necessary to understand links in the relationship of food, lifestyle, environment, and health.This book is a vital source for research topics related to these issues, including the following: Analysis of various types of food and lifestyles for the prevention and treatment of diseases and disorders, including cardiovascular disorders, cancers, neurodegenerative diseases, diabetes, hypertension, and obesity. The influences of environmental pollution, synergistic effects of different foods, and synergy of foods with physical activity or medicine. The roles of animal, fungal, and plant source foods in human health and disease. This book is appropriate for health-conscious users, health care providers and practitioners, teachers, and researchers.
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One Welfare Animal Health and Welfare, Food Security and Sustainability
This thought-provoking book explores the link between animals, people and their social and physical environments in relation to livestock farming, food safety, food security and sustainability.Providing an overview of livestock farming and animal related food production systems in a one welfare context, One Welfare: Animal Health and Welfare, Food Security and Sustainability begins by considering the interconnections of animals, humans and their environment.It then expands into the food production system, and considers the integration of positive welfare, stress, use of welfare indicators and the economic perspective.Written by a team of international experts, and with a foreword by Andrea Gavinelli, Head of the Animal Welfare Unit in the Health and Food Safety Directorate General of the European Commission, it connects theory with best practice examples and case studies from both organizations and individuals that have successfully implemented a one welfare approach.Essential reading for academics and practitioners who work within farming, food systems and international development, this ground-breaking text is also an important read for veterinary and animal welfare professionals.
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One Welfare Animal Health and Welfare, Food Security and Sustainability
This thought-provoking book explores the link between animals, people and their social and physical environments in relation to livestock farming, food safety, food security and sustainability.Providing an overview of livestock farming and animal related food production systems in a one welfare context, One Welfare: Animal Health and Welfare, Food Security and Sustainability begins by considering the interconnections of animals, humans and their environment.It then expands into the food production system, and considers the integration of positive welfare, stress, use of welfare indicators and the economic perspective.Written by a team of international experts, and with a foreword by Andrea Gavinelli, Head of the Animal Welfare Unit in the Health and Food Safety Directorate General of the European Commission, it connects theory with best practice examples and case studies from both organizations and individuals that have successfully implemented a one welfare approach.Essential reading for academics and practitioners who work within farming, food systems and international development, this ground-breaking text is also an important read for veterinary and animal welfare professionals.
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What is the difference between game design and level design?
Game design refers to the overall concept and structure of a game, including the rules, mechanics, and overall player experience. It involves creating the core gameplay elements and defining the overall vision for the game. On the other hand, level design focuses on the creation of individual levels or stages within a game. It involves designing the layout, challenges, and pacing of each level to ensure a fun and engaging experience for the player. While game design sets the foundation for the entire game, level design focuses on the specific details of each individual level.
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What exactly is meant by game design?
Game design refers to the process of creating the rules, mechanics, and overall structure of a game in order to achieve a specific player experience. It involves designing the gameplay, levels, characters, and story, as well as balancing the game's difficulty and pacing. Game design also encompasses the visual and audio elements of the game, as well as the user interface and overall user experience. Ultimately, game design is about creating an engaging and enjoyable experience for the player.
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What resolution is suitable for game design?
The suitable resolution for game design depends on the platform and target audience. For PC and console games, a resolution of 1920x1080 (1080p) or higher is commonly used to provide a high-quality visual experience. For mobile games, a resolution of 1280x720 (720p) or higher is often sufficient to ensure good performance and visual appeal on smaller screens. Ultimately, the resolution should be chosen based on the capabilities of the target platform and the desired visual fidelity for the game.
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What are the professions in the field of game design or game art?
Professions in the field of game design or game art include game designer, concept artist, 3D modeler, animator, level designer, and user interface designer. Game designers are responsible for creating the overall concept and gameplay mechanics of a game, while concept artists develop the visual style and look of the game. 3D modelers create the 3D assets and characters, animators bring them to life through movement, and level designers design the layout and structure of game levels. User interface designers focus on creating the menus, HUD, and other interactive elements within the game.
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